Hugh Xuechen, Liu

WASP-HS Affiliated Post-doctoral Fellow @ Chalmers University of Technology

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xuechen@chalmers.se

“Study hard what interests you the most in the most undisciplined, irreverent and original manner possible.” — Richard Feynman

“Boys, be ambitious! (少年よ、大志を抱け!)” - William S. Clark

I study how emerging technical infrastructures reshape creative and cultural practice — by building with them. Geolocation AR, blockchain, and now generative AI have each served as substrates for this same question.

Currently, this means making game research knowledge machine-actionable, with a focus on game design knowledge: translating theories from game studies — ontologies, design patterns — into knowledge bases, generation pipelines, and evaluation frameworks that AI/ML systems can grasp, use, and extend.

Three research lines carry this programme:

  • Computationalizing Game Design Knowledge (formalize): Building AI-friendly knowledge bases of game design principles and patterns (ontologies, knowledge graphs, GNN-based knowledge discovery).

  • AI-Driven Game Development (operationalize): Creating AI systems that transform high-level design intent (e.g., “make a platformer like Super Mario Bros.”) into interpretable, playable code in Unity — with evaluation frameworks that measure whether generated scenes are actually correct.

  • User-Centered AI for Games (validate): Studying how players, designers, and students work with AI systems, across creativity, education, and health — ensuring accessibility and transparency.

#AI #GameDesign #ComputationalCreativity #LLM #GenerativeAI #HCI #KnowledgeGraph #Neo4j #Unity #Blockchain #AR #ScienceViz #Gamification

“How could you describe this heart in words without filling a whole book?” — Leonardo da Vinci

news

May 11, 2026 New paper out! A submission to NeurIPS 2026 Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate.
Mar 10, 2026 New paper out! A submission to ICCC 2026 Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints.
Feb 03, 2026 Serve as organizing team member for upcoming full day workshop The Culture Code.
Feb 03, 2026 Happy to serve as a PC member of the 17th International Conference on Computational Creativity (ICCC’26)! The 17th International Conference on Computational Creativity (ICCC’26) June 29 to July 3, 2026 — Coimbra, Portugal. Call for papers
Nov 01, 2025 Starting to give lectures/workshops for the course Curent Trends in Gaming! #game-ai #computational-game-creativity #touchdesigner-for-game-prototyping