Hugh Xuechen, Liu

WASP-HS Affiliated Post-doctoral Fellow @ Chalmers University of Technology

prof_pic.jpg

xuechen@chalmers.se

“Study hard what interests you the most in the most undisciplined, irreverent and original manner possible.” — Richard Feynman

Interdisciplinary researcher using emerging technologies to create meaningful experiences for people.

Currently, my research explores game studies knowledge discovery, completion, and utilization through AI/ML, with the aim of enabling explainable and accessible game design.

My ongoing work develops along three directions:

  • Computationalizing Game Design Knowledge: Building AI-friendly knowledge bases of game design principles and patterns (ontologies, knowledge graphs, knowledge discovery).

  • Explainable & Generative Game Development: Creating AI systems that transform high-level design intent (e.g., “make a platformer like Super Mario Bros.”) into interpretable, playable code in engines such as Godot.

  • User-Centered AI for Games: Designing AI tools to support diverse users (designers, educators, domain experts) and purposes (creativity, education, health), ensuring accessibility and transparency.

#AI #GameDesign #ComputationalCreativity #LLM #GenerativeAI #HCI #KnowledgeGraph #Neo4j #Godot #Blockchain #AR #ScienceViz #Gamification

“How could you describe this heart in words without filling a whole book?” — Leonardo da Vinci

news

Mar 10, 2026 New paper out! A submission to ICCC 2026 Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints.
Feb 03, 2026 Serve as organizing team member for upcoming full day workshop The Culture Code.
Feb 03, 2026 Happy to serve as a PC member of the 17th International Conference on Computational Creativity (ICCC’26)! The 17th International Conference on Computational Creativity (ICCC’26) June 29 to July 3, 2026 — Coimbra, Portugal. Call for papers
Nov 01, 2025 Starting to give lectures/workshops for the course Curent Trends in Gaming! #game-ai #computational-game-creativity #touchdesigner-for-game-prototyping
Sep 27, 2025 New paper out! A submission to ICLR 2026 (AEGIS: Authentic Edge Growth In Sparsity for Link Prediction in Edge-Sparse Bipartite Knowledge Graphs.